- Round
- 1
- Survive
- 0:30
- Armor
- 0
- Pulse
- Score
- 0
- Best
- 0
Creations / Arcade / 03
Accretion
You're a charged particle in a petri dish. Drift close to loose motes and your pull locks them into spinning shells around you: your armor. Hunters want it. Survive each round's countdown; get touched with no armor left and it's over.
- Move with the mouse (the particle follows the cursor), WASD / arrows, or drag a finger.
- Pulse: click, Space or the Pulse button. Blasts hunters away, stuns them and knocks loose half of what they stole.
- A hit on your armor shatters a few motes. More armor makes you heavier, and past 36 motes it turns unstable and sheds its outer layer.
- The dish wall is charged: touch it and you're bounced back toward the centre.
- Get close to a hunter carrying your motes and you'll pull them back.
- Mote free armor
- Leech steals
- Dart dashes, from round 2
- Scout roams, shreds armor, from round 3
- Void long reach, from round 4
P pause · M mute
Armor breached
0