- Level
- 1
- Popped
- 0 / 0
- Score
- 0
- Best
- 0
Still water · plan your first move
Creations / Arcade / 02
Bloom
A school of bioluminescent plankton hangs in the dark. Each level deals you a hand of moves: set off a Pulse and every plankton it touches bursts into light, setting off the next. Plan the opening, gather crowds, steer around the ink: one well-placed chain can light up the whole tank.
- Still water: nothing moves until your first move, so plan it. The ring shows the reach and outlines what it would hit.
- Pulse bursts · Lure pulls plankton into a crowd (no burst) · Nova is a huge burst. Pick with 1 2 3 or the tray.
- Pop the target to clear a level; clear more for up to 3 stars. After your first move the school drifts and bursts shove it around.
- Hit the target early? Finish to bank unused moves for bonus points.
- Glower
- Bloomer big burst
- Splitter flings fry
- Magnet pulls in
- Shell needs 2 bursts
- Ink smothers bursts
1–3 pick a move · R restart level · P pause · M mute